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Biometry : Technology, Trends and Applications
Biometrics provide quantitative representations of human features, physiological and behavioral.This book is a compilation of biometric technologies developed by various research groups in Tecnologico de Monterrey, Mexico.It provides a summary of biometric systems as a whole, explaining the principles behind physiological and behavioral biometrics and exploring different types of commercial and experimental technologies and current and future applications in the fields of security, military, criminology, healthcare education, business, and marketing. Examples of biometric systems using brain signals or electroencephalography (EEG) are given.Mobile and home EEG use in children’s natural environments is covered.At the same time, some examples focus on the relevance of such technology in monitoring epileptic encephalopathies in children. Using reliable physiological signal acquisition techniques, functional Human Machine Interfaces (HMI) and Brain-Computer Interfaces (BCI) become possible.This is the case of an HMI used for assistive navigation systems, controlled via voice commands, head, and eye movements.A detailed description of the BCI framework is presented, and applications of user-centered BCIs, oriented towards rehabilitation, human performance, and treatment monitoring are explored. Massive data acquisition also plays an essential role in the evolution of biometric systems.Machine learning, deep learning, and Artificial Intelligence (AI) are crucial allies here.They allow the construction of models that can aid in early diagnosis, seizure detection, and data-centered medical decisions.Such techniques will eventually lead to a more concise understanding of humans.
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Trends and Issues in Instructional Design and Technology
Trends and Issues in Instructional Design and Technology provides current and future IDT professionals with a clear picture of current and future developments in the field that are likely to impact their careers and the organizations they work for.The fifth edition of this acclaimed, award-winning book has been designed to help instructional design and educational technology students, scholars, and practitioners to acquire the skills and knowledge essential to attaining their professional goals.In addition to the thorough and comprehensive updates made across the text, this revision adds 24 new chapters covering artificial intelligence, alternative ID models, social emotional learning, return on investment, micro-credentials and badging, designing for e-learning, hybrid learning, professional ethics, diversity and accessibility, and more. By exploring the field’s purpose and history, theories and models, emerging technologies and environments, and continual challenges and newfound concerns, this text provides an integral survey of the field’s contemporary landscape.
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Brain Technology in Augmented Cognition : Current and Future Trends
Brain Technology in Augmented Cognition: Current and Future Trends informs engineers interested in human-computer interaction about the current state of augmented cognition.Its scope includes recent advances in electroencephalography (EEG), neural network (NN), and brain-computer interface (BCI) brain technologies. The title explores in detail each technological approach to augmented cognition and offers conclusions to them, summarizing the work and their respective futures.Augmented cognition research often includes the use of brain technology, and this book addresses advances in augmented cognition and its applications.It details recent uses of EEG, NN, and BCI in the field and how they may augment user, researcher, and practitioner cognition.Focusing on the use of EEG for eye-tracking, NN logic, and the BCI application of motor-imagery (MI) and discussing challenges and opportunities relevant to such applications, the title is a useful introduction to the subject matter. This is an engaging read for any student, researcher or academic in the fields of engineering, augmented cognition, human-computer interaction and human factors/ergonomics who will learn the basics and key concepts of augmented cognition through this simple and straightforward title.
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Contemporary Trends in Conflict and Communication : Technology and Social Media
Contemporary Trends in Conflict and Communication: Technology and Social Media examines the myriad ways conflict communication occurs in mediated spaces, whether through social media platforms such as Twitter, Facebook, and Instagram, on private social enterprise spaces, or through formal online dispute resolution (ODR) technologies.We were experiencing the increase of conflict communication in hybrid spaces prior to the COVID-19 pandemic, yet the global lockdown that shifted everyone to remote teaching, learning, and working heightened our attention to the impact of technology and social media on conflict dynamics.While social media is often implicated in the spread of alternative facts, false news, and intimidation, technology and new media also have the capacity to enhance and transform conflict communication in education, workplace, and socio-political settings.The contributors to this volume showcase cutting-edge research that helps us make sense of the times we are living in and is organized in three sections: (1) Using technology to promote dialogue and collaboration, (2) Conflict communication on social media, (3) Online conflict management in education, training, and practice.This collection is relevant to scholars of conflict studies as it highlights key trends and areas for future research to improve conflict communication, dialogue, and collaboration and proposes ideas for using technology and social media to transform and connect rather than polarize and divide.
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Fashionable Technology : The Intersection of Design, Fashion, Science and Technology
The interplay of electronic textiles and wearable technology, wearables for short, and fashion, design and science is a highly promising and topical subject.Offered here is a compact survey of the theory involved and an explanation of the role technology plays in a fabric or article of clothing.The practical application is explained in detail and numerous illustrations serve as clarification.Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date.Given for the first time is a list of all the relevant information on research institutes, materials, publications etc.A must for all those wishing to know everything about fashionable technology.
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Future Tourism Trends Volume 2 : Technology Advancement, Trends and Innovations for the Future in Tourism
The world is entering a new technological age in which great changes are expected in all areas of human interest, life, and activity.These changes have been brought on by past and present man-made events, which have had both positive and negative consequences.The coming millennium will be marked by significant social, political, demographic, and technological changes, and will definitely differ from the last century. The future will bring more leisure time, a higher standard of living, and a better quality of life for us all.Technology Advancement, Trends and Innovations for the Future in Tourism examines recent and the most probable changes and answers questions such as: How will AI, service robots, and voice control affect tourism?Is this new era transforming the very essence of travelling?The authors present a wide range of visionary insights, as well as operational takeaways.
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Which fashion brands are available in New Style Boutique?
In New Style Boutique, players can access a variety of real-life fashion brands such as Gucci, Prada, Marc Jacobs, and Vivienne Westwood. These brands are featured in the game as part of the virtual fashion world, allowing players to style their in-game clients with clothing and accessories from these well-known designers. The inclusion of these brands adds a sense of realism and authenticity to the game, giving players the opportunity to experiment with different styles and create unique looks using high-end fashion items.
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Should I learn wood technology or carpentry technology?
The decision between learning wood technology or carpentry technology depends on your interests and career goals. Wood technology focuses on the science and engineering of wood materials, including processing, preservation, and utilization. This field is more research and industry-oriented, with opportunities in manufacturing, product development, and quality control. On the other hand, carpentry technology is more hands-on and practical, focusing on the skills and techniques needed for construction and woodworking projects. If you are more interested in the technical and scientific aspects of wood, then wood technology may be the better choice. However, if you enjoy working with your hands and want to pursue a career in construction or woodworking, then carpentry technology may be the better fit for you.
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Do you follow fashion trends?
As an AI, I don't have personal preferences or the ability to follow fashion trends. However, I can provide information and insights on current fashion trends based on data and analysis. If you have any specific fashion trend-related questions or need information on the latest trends, feel free to ask!
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Should teachers follow fashion trends?
Teachers should prioritize professionalism and comfort over following fashion trends. While it is important to dress appropriately and presentably, teachers should not feel pressured to constantly keep up with the latest fashion. It is more important for teachers to focus on their teaching and creating a positive learning environment for their students. Ultimately, personal style and comfort should take precedence over following fleeting fashion trends.
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Why are there fashion trends?
Fashion trends exist because they reflect the ever-changing tastes and preferences of society. They are influenced by a variety of factors including cultural shifts, technological advancements, and economic changes. Fashion trends also provide a sense of novelty and excitement, driving consumer demand for new styles and products. Additionally, they allow individuals to express their personal identity and creativity through their clothing choices. Overall, fashion trends serve as a way for people to stay current and connected to the world around them.
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What is the title of the third fashion show in New Style Boutique 2?
The title of the third fashion show in New Style Boutique 2 is "City Lights." This show takes place in the city and features more urban and modern styles for the models to showcase. It is a glamorous event that challenges the player to create trendy and chic looks for the runway.
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How do I progress at the beginning of New Style Boutique 2: Fashion Forward?
To progress at the beginning of New Style Boutique 2: Fashion Forward, you should focus on completing the tasks given to you by your mentor, Renee. These tasks will help you learn the basics of running your boutique and will unlock new features and options for you to explore. Additionally, make sure to interact with customers, fulfill their requests, and keep up with the latest fashion trends to attract more clients and increase your boutique's reputation. As you advance in the game, you will unlock new areas to explore, more clothing options to sell, and new challenges to overcome.
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What is the Modus Restaurant in the game New Style Boutique 2: Fashion Forward?
The Modus Restaurant is a location in the game New Style Boutique 2: Fashion Forward where players can take their in-game character to dine and socialize. It is a stylish and trendy restaurant that offers a variety of food and drinks for the character to enjoy. The restaurant also serves as a place for the character to meet and interact with other in-game characters, adding to the social aspect of the game. Overall, the Modus Restaurant provides a fun and immersive experience for players to enjoy in the game.
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